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Game Theory Talk – Into Games YouTube Channel

About the talk:

This live talk on the Into Games YouTube channel focuses on game theory and its applications in game design. Drawing on examples from influential games like Final Fantasy 7 and Resident Evil 3, I explored how game theory principles, such as Nash Equilibrium and Zero-Sum Games, are applied in design to create engaging and balanced gameplay. The talk also highlights how these concepts are linked to other fields, including UX and economics.

Key Highlights:​

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  • Introduction to Game Theory:
    I introduced game theory by defining its role in analysing player decisions and their impacts on game outcomes. I also connected game theory’s relevance to various disciplines, including game design, UX, and AI development.

  • Core Principles of Game Theory:
    Covered foundational principles such as:

    • Players: Decision-makers, whether human players in multiplayer games or AI in single-player experiences.

    • Strategies: Choices players make, from engaging or retreating to resource management.

    • Payoffs: Outcomes of player choices, often based on risk vs. reward scenarios in games.
       

  • Practical Applications in Game Design:
    Demonstrated how game theory informs game mechanics, level design, and multiplayer balance:

    • Explained how game theory concepts apply across genres, from RPGs like Final Fantasy 7 to multiplayer shooters like Doom 2.

    • Discussed how these principles help designers create dynamic, player-driven experiences.
       

  • Nash Equilibrium:
    Defined Nash Equilibrium and explored its application in balancing decision-making in games, particularly in turn-based combat systems like Final Fantasy 7, where both players and AI settle into stable strategies until a major shift occurs.

  • Zero-Sum Games and Competitive Design:

    Discussed the design of zero-sum games, where one player's gain equals another player's loss. Showcased its use in competitive multiplayer modes like Doom 2, where every player action directly impacts opponents.

     

  • Non-Zero-Sum Games and Cooperative Design:
    Covered the opposite concept, non-zero-sum games, which are the foundation of cooperative game design, with a focus on titles like Ghost of Tsushima. Emphasized how teamwork allows players to succeed without penalizing others.

    Dominant Strategies:

    Game Examples:

    • Final Fantasy 7: Turn-based combat as an example of Nash Equilibrium.

    • Doom 2: Resource competition and zero-sum dynamics in deathmatch mode.

    • Resident Evil 3: Nemesis: Balancing risk and reward with dominant strategies.

    • Ghost of Tsushima: Multiple paths to success in a non-zero-sum environment.
       

  • Analyzed the concept of dominant strategies and how avoiding them ensures varied gameplay experiences. Provided examples from Resident Evil 3: Nemesis and Cora's Adventure on how encouraging multiple viable strategies adds depth to replayability.
     

  • Highlighted real-world applications of game theory in notable games:
     

  • Audience Engagement:
    Integrated interactive audience questions throughout, prompting viewers to reflect on their own gaming experiences, such as:

    • "Have you ever played a game where your decisions truly affected the outcome?"

    • "Have you ever had to choose between playing it safe or taking a big risk for a greater reward?"
       

  • Q&A Session:
    After the talk, I hosted a Q&A session, fielding questions on game theory's broader applications beyond games, including its relevance in economics, decision-making models, and user experience design.

 

What I Learned:​

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Communicating Complex Ideas: Delivering the talk helped refine my ability to explain intricate game theory concepts in a way that was accessible to a wide audience, including those outside of game design.

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Audience Engagement: I gained valuable experience in encouraging audience participation through interactive questions, which deepened the connection between the theory presented and the audience’s personal experiences in games.

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Interdisciplinary Applications: Preparing the talk underscored the relevance of game theory beyond just game design, highlighting its use in fields like UX, AI, and economics, which broadened my understanding of its impact across industries.

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Adaptability in Q&A: The Q&A session gave me the opportunity to think on my feet, addressing different questions that helped me see game theory from various perspectives and how it resonates with other disciplines.

 

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