About Blaze Games LTD
I’m an Unreal Engine Authorized Instructor and Senior Lead Technical Instructor focused on game development and high-quality Unreal Engine education.
Through Blaze Games Ltd, my independent studio, I design and deliver production-ready Unreal Engine training for game developers, alongside technical consulting grounded in real studio workflows. My approach emphasises clear systems, strong Blueprint practice, and teaching that students consistently describe as practical, confidence-building, and genuinely portfolio-ready.
I stay closely connected to modern Unreal Engine production through hands-on work in real-time and virtual production environments, including in-person VP studios such as MARS, and by travelling to major international industry events, including Tokyo Game Show, to stay aligned with current tools and development trends.
Alongside education and consulting, Blaze Games Ltd is developing two original game projects, with early vertical slices currently in production — ensuring my teaching remains rooted in active development, not theory.
I work selectively with studios, educators, and learners who value proper instruction, honest delivery, and game development that can actually ship.

Services
Technical support, systems design, virtual production workflows, VFX, and creative-tech development in Unreal Engine 5.
Talks and workshops on Unreal Engine, technical design, AI-assisted workflows, and creative-tech production.
Rapid prototyping, systems design, mechanic exploration, and iteration using Unreal Engine 5.
Technical training in Unreal Engine, AI and Microsoft-enabled workflows, curriculum development, and project guidance for studios and educators.
Testimonials
Industry Involvement


UAI Gold



UAI Gold






