
About Blaze Games
Technical Design, Game Development & Specialist Unreal Support
Blaze Games is an Unreal Engine-focused studio built around technical design, gameplay development and prototyping.
The focus is on turning ideas into playable systems — bridging design and implementation, solving technical problems and supporting projects through hands-on Unreal Engine development.
Training and education remain part of Blaze Games, but as a specialist secondary service alongside the core technical and development work.
Founder
Led by Jack Murrell
Blaze Games is led by Jack Murrell, a technical designer and Unreal Engine specialist with more than six years of experience across game development, gameplay systems, prototyping and technical design.
Alongside that technical work, Jack has built a substantial career in Unreal Engine education, delivering professional training, curriculum and technical learning programmes for hundreds of learners.
That education work has formed a major part of his recent professional career, but his core practice has consistently remained game development and technical design.

CORE SERVICES
Who I Support
01
— Indie Studios & Startups
Unreal Engine support for smaller teams and early-stage projects, drawing on experience working across technical, design and development responsibilities.
03
— Development & Creative Teams
Project-based Unreal Engine support for teams needing technical design, prototyping, gameplay systems or additional hands-on support for defined features and interactive experiences.
02
— Education & Training Providers
Unreal Engine expertise for organisations delivering technical education, including curriculum development, workshops and learning resources.
Portfolio
Unreal projects, prototypes, technical systems and selected training work.
Beyond these examples, Jack brings more than six years of experience across Unreal Engine technical design, game development, prototyping and technical education, including work with indie teams and startups, contributions to 5+ Unreal Engine Skills Bootcamps, and wider curriculum development.

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Gameplay Systems — mechanics, interactions, player systems and Blueprint/C++ implementation.
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Technical Design — bridging design intent with practical Unreal Engine solutions.
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Prototyping — turning ideas into playable proof-of-concepts quickly.
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Unreal Engine Support — troubleshooting, feature development and project-specific technical help.
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Indie & Startup Development — flexible support where one person may need to work across multiple disciplines.
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Specialist Unreal Training — tailored technical training where a project or team has a specific skills need.











